![]() You can only cast Blood Mage spells of 1st level to 5th level while in your Blood Meditation. You learn an additional blood mage cantrip of your choice at 4th level and another at 10th level. Your spells comes from your life force, which you must expend piece by piece to cast them.Īt 1st level, you know three cantrips of your choice from the blood mage spell list. You regain any expended uses when you finish a short or long rest. You can use Blood Meditation a number of times equal to your Constitution modifier. Roll those dice, add your constitution modifier that many times, and regain the total as hit points, up to a maximum equal to the temporary hit points you lost. Then you may expend any number of hit dice. When your Blood Meditation ends, you lose concentration on any spell you're concentrating on and lose any temporary hit points you have. If you would regain hit points, you gain that many temporary hit points instead, even if the hit points you would have regained would normally be in excess of your maximum hit points.You can cast your blood magic spells of 1st level and higher.While in your Blood Meditation, you gain the following benefits: You can enter a meditative state as a bonus action, which ends when you are incapacitated or take a bonus action to end it. ( a) a scholar's pack or ( b) an explorer's pack.( a) two daggers or ( b) any simple weapon.( a) a component pouch or ( b) an arcane focus.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 2 from Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Intimidation, Medicine and Religion. Weapons: Simple weapons, scimitars, rapiers Your hit die is a d4 they can be expended individually. You have twice as many hit dice as you have levels. Hit Points at Higher Levels: 2d4 (or 5) + your Constitution modifier per Blood Mage level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Class Features Īs a Blood Mage, you gain the following class features. Finally, choose the prestidigitation, shocking grasp, and thorn whip cantrips, along with the 1st level spells cure wounds, inflict wounds, and magic missile.īy 2blind2draw, on Deviantart. First, put your highest ability score in Constitution. You can make a Blood Mage quickly by following these suggestions. Have they always been an adventurer? If not, how long have they been practicing blood magic, and to what degree have they kept it secret? Perhaps they have already experienced exile because of their art perhaps they became an adventurer because they feared it. Were they raised in an aristocratic lifestyle, or did they learn while desperately cobbling together a life in the wilderness? ![]() Perhaps they were taught in secret by an ailing noble parent, or maybe they discovered it themselves while trying to root out a family curse. When creating a blood mage character, think about how they learned the practices of blood magic. ![]() For most folk, blood magic on full display is the stuff of nightmares. ![]() Blood mages are either furtive, fugitive, or stake their ground outside the reach of the common law or the common rabble. 3.3.3 Spells Known of 1st Level and HigherĪ murderer cleans their tools with once-white cotton, and bottles the cloth for later inspection and introspection.Ī dancer bandages her hooves, bites her thumb, and wanders into a revolutionary riot.īlood magic is, in most settings, fundamentally profane.
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